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m1-palinka


HL-HEV
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Ayrom 4 Mines

Добавил: The DSystem
2005-01-28 00:01:00
12 просмотров
so this map is mostly an experiment in playing with it. Also, i\'ve tryed to get away from the mirrored/ying-yang style of mapping (not that there is anything wrong with that) and spend a bit of time on the non-play area. This map was originally designed to disallow larger vehicles entry into the pit and into the base starting areas, while Walkers can decend the ramps and enter the bases. This caused all sorts of pathing problems so the ramps were widened and the relative topo maximum was lowered which cured *some* camera issues with such large changes in surface profile. You\'ll notice that there aren\'t many models within the play area, there\'s a reason for this; small opencut mines generally don\'t have alot of infastructure - go visit one. This map is *not* meant for online competitive play, but more for you and a mate to beat the crap out of each other via LAN play.
My first map, i\'ve always been a keen W40K tabletop player and do a fair amount terrain modelling - being able to get so much relief into the topography in the ME has been exciting to say the least,
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