fast (and are brutal) cause the AI seems to capture points faster than you can. I left the AI chokepoint glitch (too many AI markers) intact so that you can see how the AI reacts. They try to camp your side of the map which means they come at you in massive waves. I playtested it using SM vs Orks. Normal settings This is my 1st map so no doubt there will be problems. Contructive critisizim, or suggestions on improvement can be posted at the Relic DoW Mapping forum being as i have no time to read e-mails.
This map is based off of Deadmans Crossing, but in jungle theme. Except the river itself is unaccessable. there are 3 river crossings each with a critical location. Take and hold gametypes go really
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