4 players based on bloodshed alley kind of gameplay. Take and hold game works best with the center critical location surrounded by 2 craters the center street has a blocking structure in the
I was tired of all those crowded, laggy city-maps and tried to do something different. I hope you like it as much as i do. So, here\'s the Heidi-Map: Why Heidi? Well, The trees and the mountains
it's called frozenwall and its a 4 player map, it has a huge wall at the top left which has a hole in it with a scorch mark. Then in front of that there are big chunks of buidings and squashed space
For decades now, the city of Octovia has been fought over for it\'s goods transporting facilities and has been ravaged by time and high explosive shells. The buildings have crumbled and the strrets
4 player or 2v2 player map. The layout of this inspired by the old arcade game from the 80\'s of the same name. The streets in between each \"fortress\" funnel all the action to the middle. Break out
Dis planet now belongs to da orks! Da orks shoot, smash, n\' stomp da other boys her\' in da stompin groundz! Map is best played take & hold, but supports all win conditions. Map is best played
2 vrs. 2 Multiplayer map. Loosely based on WW1 trench warfare. This map tries to simulate \"going over the top\" and the difficulties involved. Of course teleporting/ and flying units blow a hole in
This is an updated version of my map Silvestria. The Reason i reworked the map was, when I played it in Skirmish, i got annoyed by the AI bulding vehicle factories and other huge buildings directly
This was an unknown place to many men, about 80 imperial guardsmen were stationed here, the ork\'s stumbled upon this place, slautered the imperial guard and added these grounds to their ever