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m1-palinka


HL-HEV
hl-hev


Mount War

Добавил: The DSystem
2004-11-19 00:11:00
9 просмотров
over. The middle wall is thin enough to jump over so as to allow access to the critical point. Assaults can be done through the middle but this requires using jump units to jump twice. This also means that once in the enemy base they cannot escape. I have not tested the use of artillary on this map but I have a feeling that any race with artillary will have fun firing over walls! This of course would then make it difficult for enemies to destroy your artillary weapons. All in all this should be fun!
The map is a giant +, or X if you prefer. Players start in the middle and can only be attacked from 3 directions. All walls, except the middle, have been designed to prevent units from jumping
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