Basically its a 3v3 map with a tie-breaking critical point in the center. Each team has three avenues of approach to the center, which also means each team has three ways to attack the enemy base.
Sand Storm - by monoRAIL (Conor O\'Kane www.cokane.com) addapted - DaGrImOnE (with permisson) To install this map extract the entire zip file into your Dawn of War directory. eg. C:/program
The map is basically set on two sides of a long river with 3 crossing points (bridges) in the middle of each bridge there is a critical location. Each player gets 5 strategic points 2 of which help
An unknown enemy force has landed on the planet and command has decided to make the first stand at the river. Will you be able to stop the enemy force or will you overrun before your defences are up?
The Bad Lands is designed to be fought as a 3 v 3 map across a rough and unforgiving mountain range. small and barely passable passages allow ways through The Bad Lands but at an expense such as you
This is my second map, version 2 of Delta Creek which has been submitted. This time I made sure i include the actuall map file ha ha! thanks to all those who posted on the origonal Delta Creek that i
This is one of my first submitted maps, it is a 1v1 relatively small map. The gameplay can be either take an hold (recommended) or annhilate. It is an map entrely of ice.
This map is 3vs3, its an objective map which should really be played on the \"control area\" setting but it also ok on annihilate or take and hold. The first three players are based in the town, and