Whoever holds the middle, will most probably win the game. Notice that the enemies flag points can be shot by artillery from the middle. Also, two relics are placed in the middle path, for the team that manages to take hold of that area. If the base is defended by all three players, its almost impossible to get through. You should maybe bring some Eldar for teleporting business.
A map for two teams, preferably 3v3. Every team has one base, only the player in the corner has direct relic access and a slag depot. The path in the middle of the map is of great tactical value.
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