This updates the old build to the newer release. [b]This Patch fixes only a few Minor errors and Bugs. Among those are The infinite Sorcerors Bug and the Advanced AI.[/b] This Mod adds a new
This is a squad cap/new win condition mod that works with the new 1.3 patch. It increases the support/squad caps by 300%. I figured too much more would blow something up. ----------Exterminate
Version 1.6 This is a mod to make Orks more playable and less demanding (microing) without making them overpowered. I went for a simple and effective solution: Scaling! I made the shootas,
Daemonhunters Mod v0.77 - Patch 1.3 Hotfix I would like to thank ByTe (Xnight) for converting the mod from 1.2 to 1.3 Changes • Grey Knight Dreadnought and the Hellfire variant has been
This is my second attempt to make Orks more playable and less demanding (microing) without making them overpowered. My first attempt was going in the right direction but i went to far and the
SPACE MARINE TERMINATOR SERGEANTS They lead your terminator squads into battle, inspiring your warriors to greater feats of bravery. * Sergeants are recognized by a trim-colored strip on their
This is a complete reworking of Rudy86's original Space Marine Veterans mod. The original mod was rather horribly broken by the 1.3 patch, and the mod's LUA files had to be recreated almost from
Balance Patch by Black Star Version syntax: vRelease.Revision v0.1 Eldar Changes Reduced brightlance platform health to 1000 HP. Increased Vyper health to 800 hp. Reduced Guardian
The Figs and Vehicles in this Mod have been increased in size to be more in proportion to each other much like the miniatures so that for example a dreadnought stands just over twice the height of
The original file ( http://dawnofwar.filefront.com/file/Mission_Maps;37240 ) on Dowfiles has become corrupt! So I have made a new installer. It is all 11 Single player mission maps setup to