Diablo: The Hell is concentrated on getting rid of all the initial bugs of Diablo & Hellfire. It also raises challenge considerably, gives much more variety (monsters, items, spells, boss monsters, unique items, item & environment colors), improves o
First and foremost, it is concentrated on getting rid of all the initial bugs of Diablo & Hellfire. It also raises challenge considerably, gives much more variety (monsters, items, spells, boss monsters, unique items, item & environment colors), impr
Changelog, 1.68v -> 1.69: + 'Kain's Valour' renamed to 'Arkaine's Valor'; + Restored 'Book of Blood' texts; + Reseeded Blood Chambers with new type of monsters: Blood Stones; + Quest reward is unique item in slot 7. Changed to slot
Diablo: The Hell version 1.68p RC1 greatly improves character XP slab patterns. Changes: + Necromorph is given updated soundset: better, more satisfying sounds of hitting; + Recompiled HellDF archive to optimize filesize; + Experienc
This version introduces better gameplay for Mage class, some revisions in spells and relicts, and expands combat staff line greatly. Changelog (1.68e -> 1.68g RC1): + Warpeye lost fire immunity; + Relict of Fury MAG requirement lowered:
This update improves Gladiator's animation by giving him full support for dual-weilding. This animation pack has much more work invested into it as compared to Assassin's GFX pack, as is evident from version number. Started by Sh4rk. Then I joi