The levels where the Audio has been changed are: Mc_underground: In the part where it exits the first imp. Alphalabs1: No, I have not Rebis but if the replacement. Alphalabs4: On the giant spider. delta4: In part of hellknights. recycling1: In the pa
Description: An advanced adaptative Depth of Field effect. It calculate the near & far distance by tracing from the player eyes position to forward at 2048 units maximum. Technical: (EDITED) This effect is made by combining coding & shaders. in
REVILITY MOD 0.1.00 for Doom 3 1.3.1 Changelog documentation. ------------------------------ A Doom 3 mod by Revility. official website address: http://www.jk.atomicarmadillo.com -------------------------------------- - build version 0.
BattleReady v2.0 by Trojanman190 Now updated by Dafama History: v2.0 - Latest update by Dafama2k7. (19-1-2009) - Added new shaders based on BHNG, this are on a separate .pk4 file and aren't required by the mod. - Enhanced all weapons
Next Generation Shaders v1.2 for Doom 3. Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste (default is the best). Thanks to TheRealScene