Here is our 1.0 Official Release! If you have not played our mod yet, this is the one to play! Tons of new features, new weapons, new music, so much good stuff!! Scroll down and read our readme
Maps recreated by hand from the original DooM II game created by id Software to the DooM 3 engine. Please note that these are exact replicas and are not meant to have any major details added to
This mod changes the colors of some of the Doom 3 monsters so that they match their original Doom 1 and 2 counterparts. Skins included in this release: - archvile (updated) - cacodemon
This is more or less an accurate representation of Reims Cathedral, France. The map is not playable per se, there are neither monsters nor items inside.
This is my second map. The story follows [file="43021"]the Entrance to Hell mission.[/file] In this mini-mission you have a small trip through hell and try to make it out alive. Hell will try it's
This version has been optimized, in size at least (cut down by 4MB); besides, most of the environments are now immersed in a mild haze of smoke but it doesn't seem to impact the FPS count a tiny;
We are not dead! The Project is far from dead, weve just been a little quiet whilst working away. To prove it, heres some new promo footage. The footage shows the levels we are hoping to release
Aspyr releases the first Mac OSX patch for DOOM 3, upgrading it to version 1.3, in sync with the earlier Win32 and Linux updates. In addition to the general v1.3 changes, this release also implements
Beta version of an upcoming DM map which shall be released within 1-2 weeks. The playfield consists of a single room, somewhat \"twisted\" near the corners to create hiding places for the players.
Eye-dropping graphics, great flow, this map is undoubtedly one of the best level ever made for DOOM 3. Supported game modes: Deathmatch, Team DM, Tourney and Last Man Standing.