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HL-HEV
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Distress

Добавил: The DSystem
2004-09-24 00:09:00
8 просмотров
castle! Heavy use of normal mapping yet, so you may need to revise your graphics settings a little bit. Its geometry is pretty researched even if some design choices are questionable: for instance, in the "lava room", it is not all that easy to avoid the lava especially during fast-paced action. And there are those strange teleporters: they look like graphics glitches and they don't noise when you use them. But don't get me wrong: this is good map. Tip: I was told that to jump between the two balustrades (the 4th screenshot below), you need to do 2 strafe-jumps. -Bluehair
This is a nice medium-sized map that seems to be taking place in a castle. Its textures have been wisely choiced and there is nothing to say against its lighting: we really feel like being in a
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