good as well as the fps #. Level design is very straightforward (too perhaps?) as this map is perfectly symmetric. No audio ambience. I mainly see two problems with it: - too many weapons available; this could have been safely avoided given its small extent - no health/armor power-ups! Not a bad map in the end, yet its originality could have been further worked out. -Bluehair
This is a very small level floating somewhere above Mars' ground and that features an original layout: all of its walls are see-through i.e. you can admire Mars' scenery in all its glory! Lighting is
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