events: surprising! I haven't completely beaten it though... 'got dead before reaching the finishing line :/ I have been annoyed by the dropped fence at the beginning of the level: it blocks the player and in practice I like holding enemies at distance. At last, in future maps, it would be a good thing to evolve this formula: one room -> many enemies. It becomes too predictable eventually. *Good map* yet. You will want to play it in its entirety. -Bluehair
This SP map sets you near a church infested by demons. Its eerie ambience is convincing and succeeds to generate the same feeling of unease as in Doom 3. The same can be said about the scripted
- File Name:
- church_of_ruins_v1_1.zip
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