This video shows how to swap textures to maximize usage of a single mesh and animation set. It also explains how to create a custom club-wielding monster. To fully appreciate this tutorial, you
This is a tutorial explaining in great length "how to get a custom hand-combat melee monster from 3ds Max to DOOM 3". ------------- Features: ------------- - Box modeling in 3ds Max -
Did you enjoy our recent POTD with Fat Zombie in full meditation on the surface of the water? This spiffy tutorial invites you to create your own swimming pool using DOOMEdit. Easy! -Bluehair
Teleporters are always good to use in science-fiction games. They are useable for both single-player and for multi-player. They are really simple to create aswell.
Ragdolls - they can be used for soooo many awsome things, you can move them around and place them wherever/however you want. And it\'s all in-game and easy.
Making lights that you can shoot so they wobble, sounds hard - it\'s not. All you have to do is bind some entities to some other entities. That will all be covered right here.
This video will show you how easy it is to setup a trite (spider-like monster), to slide down from a string from the ceiling. It's just to setup a premade animation for it.
An really awsome effect is to have monsters running/walking/crawling on a wall or a ceiling. This video will show you the basics on how to do exactly that and very easy.
Sometimes it can be really scary too walk by a dead zombie and then when you\'ve just walked by it, it makes a nasty grunting noise and then rises to attacks you.