the surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game! [i]*The first 14 images are of this mod taken with Base, the remaining 9 images were taken from RoE*[/i] Refer to the readme for more information.
This is an update to 's [file="63923"]Brilliant Highlights (0.60b)[/file] mod, which is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhaces the 3D look of
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