and its opponent, which is another player on a client computer, from a sideview. Also, both fighters automatically orient themselves to face each other (similarly as in some 3D fighting games). The standard key bindings are as follows: W: forward S: step back A: sidestep left D: sidestep right J: punch K: crouch (blocks a standard high punch) L: jump I currently don't know where to go with this mini game. I certainly don't have the skills and time to generate more animations to include more actions, such as kicks etc., but if there is sufficient interest in this type of game, I might find the time to extend the code, so that extra animations could be incorporated. Have fun playing the game.
DoomFighter is a little concept game that simulates the "look-and-feel" of classic fighting games in the doom3 engine. Basically all it does is to show the fighter, which is the default doommarine,
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