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My Devil RPG

Добавил: The DSystem
2008-03-06 23:03:00
12 просмотров
working with the Doom 3 engine, Jizaboz is releasing this public beta; He has stated that it should be relatively stable. Being the first release, it does not include everything he and the rest of the team had hoped to have functioning in the planning stages...which can be good news for us, the Doom III gamer, as this means more versions to look forward to! Hopefully, some in the community will be interested in this and at least find the examples in it and source code useful for their own work. [i]"I certainly welcome anyone to contribute, or to merge my mod with their own. I will continue to support and expand upon the mod so long as you and others downloading this have interest. Thank you for giving MyDevil a try!"[/i] [b]Following are some of the features that would like to implement, if there are any members of the community willing to lend a hand:[/b] Adding a flying horse vehicle with a collision map and physics, for "jousting" in the "Arena" area, which now sits bare. New weapon models and weapon/spell modifications Hit point and other stat rewards for gaining levels A way to save persistent "character sheets" to a server, like the old "King of the Server" mod for quake 2 that would be loaded every time a client connects. Character rewards DO rollover on map change at present though. More guis such as an inventory or stat sheet New NPC skins And more! Refer to the readme for more information.
We have a treat for the community today! The team behind My Devil RPG has decided to give the Doom community something new to occupy their MultiPlaying time! After around 4 years off and on of
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