sound and feel more powerful, however, the overall difficult level wasn\'t changed too much. There\'s no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn\'t work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Fire modes for machinegun. - Light actually glued to machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Interruptible reloading. - Brighter flashlight. - Cabined codes in the PDA. ----------------- What\'s new: ----------------- - A flashlight model was attached to machinegun\'s barrel, emiting a narrow light beam (custom muzzle flash). - Increased flashlight\'s light beam radius and brightness. - Flashlight\'s light texture modified with \"rainbow\" effect. - Flashlight lights up player\'s surroudings, eliminating the tunnel effect. - Removed pistol\'s flashlight. - Chaingun alt-fire fires one round in a semi-auto fashion. - Player won\'t begin with the Boomstick anymore. - The boomstick was added to three stock single-player maps (Delta, Hell, Mars City Underground). - Text messages added to player\'s PDA with all cabinet and door codes. - Fists are back, selectable only by cycling weapons. - Tightened the spread of the shotgun, alt-fire fires like the old one. - Fixed muzzleflash lights that weren\'t being cleaned up from memory. - Many other changes and improvements that I won\'t remember.
I made this mod to have another trip in DooM3 official levels with better weapons and effects, but without messing around the coherency of the game as most mods do. I tried to make the weapons look,
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