This is the source code for ZDoom 2.1.6. It has been compressed with 7-Zip to conserve bandwidth and download time. You can build it with Visual C++ 2005 or GCC.
This latest release fixes plenty of things and well as adds more than a few changes. This brings the current version up to 2.1.6. Here's a quick list of changes: Scaled 2D images are supported Dehacked max health usage defaults to consistancy with
This is a rough beta outlining the story, experimental gameplay and level styles which will be carried over into the re-construction known as foreverhood 2.0. Please report any problems with this build on the foreverhood forums at www.foreverhood.com
You have just walked through a door and standing in front of you is a soldier with a shotgun. You move forward and grab a chaingun which some soldier lost during a previous battle. You quickly fire on the soldeir before he notices you and suddenly al
This wad eventually became level 6 in Dethwish. Play it on Ultraviolence at your own peril! The pictures here were taken with JDOOM but the level should function with any port you like or, of course, it will function with vanilla Doom.
This mod is going to be a 10 level wad. Im going to realese the first 3 as a demo. It uses music from all the doom wads. I might add a new weap or 2 when im done mapping. It will look best in zdoomgl which is what most of the testing is being done in
This is the GOBLIN ZDOOM patch file. A copy of Zdoom, and a Doom2 iwad is also requred to play, but not included. =-=-=LEVEL 1=-=-= Goblin Woods %95 done The player starts on a small sailboat in a narrow river thickly lined with trees and