With this mod enabled, dremora will, beginning at player level 25, have a very, very small chance of dropping Daedric armor. By making use of nested lists, this mod allows a chance for any and every piece of Daedric to drop, while the overall chance
A small weapons Mod By Darknut I made these for myself & now I've desided to release them to anybody that wants them. the modding includes new textures as well as some meshe modification. included are: "Keening" No major mod here ju
This mod adds a set of daedric armor, excluding the helmets, hidden throughout Vvardenfell. For the easier version, there is no Daedric Tower Shield, while for the Hard Version, there is a daedric tower shield, but the items are more hidden and the d
Adds 72 new books, updates 4 others. A number of new books were added to the Elder Scrolls universe in Oblivion. This mod adds most of these books (55 total) for sale to the bookseller Jobasha in Vivec. The books from Oblivion chosen were those w
This mod adds the Great House Dagoth bonemold armor variant to the game, the Neen'Enamor (name based on Majra's Dunmeri Translator, means True Pride). This is not a Sixth House armor, but, the extinguished House Dagoth guard armor. The armor
*==========================================* Elder Scrolls III: Morrowind MOD NAME: Jallens Balmora Cave # of files: 8 (including readme and screenshots) Total size: About 460kb ESP size: 54kb by Jallen (aka bahhh) *===================
This mod adds small pirate looking house south west of Vivec. It is still a beta and I will maybe create a whole pirate looking town there. More info in README bugs , ideas and suqqestions e-mail to dzdenkovic@net.hr
Includes: -Complete interior rebuild of the Telvanni stronghold -Modified steam centurion guards that attack monsters -Slight modifications to Uvirith's Grave and the merchants' houses -Monsters in the dungeon and various hidden treasure
Natural healing allows you to regenerate health, the amount you regenerate is based on how much health you currently have.. So if you are barely damaged, you will regenerate faster than if you are almost dead. The mod aims to simulate the bodies
The first, the Greater Bonelord is a frost mage. It has a ranged frost spell. Other than this, it is just a more powerful version of The bonelord. The second, the Ghoul is a close quater combat creature. It has the ability to paralyze and absorb