Adds a new floating house complete with entrance room, study, garden and bedroom for your convenience. It's pretty obvious where it is once you get to Balmora. I will be adding more to this so don't worry if it looks bare. Thanks to Blue Eagle for
Have you ever been walking around Vvardenfell and wondered "Hay I see these temples every where.....where are all the churches?"? Well you no longer have to wonder that. Pelagiad has recently opened a Church for all you Catholics out there. It is
A hideout located north of Caldera. Hideout comes with a telaport room bed and your own personal smith. Please if you chose to alter or use this mod give me a little credit if you release this as yours.
A simple travel nexus from Nkuvu. Trap doors added to several locations, all connecting to a single hub. A travel stone is included for quick teleportation back to the Nexus (with a chest nearby so you can unload things upon arrival). Cleaned wit
This mod adds a Abandoned Temple to Ascadian Isle Region, 1,-9 follow the road to Vivec from Pelagiad and you will see the temple on the way. The temple is completely empty for you to decorate in your style it has 2 items for teleportation, one for
This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates. This is just a sm
This plugin adds a new dock (wharf) area to the small bay behind the Seyda Neen (GROAN, I know) lighthouse. This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the lar
Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.