This mod adds small pirate looking house south west of Vivec. It is still a beta and I will maybe create a whole pirate looking town there. More info in README bugs , ideas and suqqestions e-mail to dzdenkovic@net.hr
Includes: -Complete interior rebuild of the Telvanni stronghold -Modified steam centurion guards that attack monsters -Slight modifications to Uvirith's Grave and the merchants' houses -Monsters in the dungeon and various hidden treasure
This plugin from Indalus simply adds a house on top of a hill north west of Dagon Fel (Right next to the top of Sorkvild's Tower) if looking from the boat. It also flattens the area it is located so that it can be placed and is easier to get to, some
I was disappointed with the amount of places for mages to get services without being part of the mages guild. There are probably mods out there like this one, but I haven't come across them. This mod adds a house to the island north of Ebonheart. It
Small underground house located in (or under rather) Balmora. This will make a good starter home for low level thieves/rogues, but there's not much here for higher level characters. As well as normal living areas this house includes a tunnel
This mod from JonJon adds yet another shack to seyda neen and it will conflict with any other seyda neen mod that adds new buildings or anything else there.
My first released mod! "Adds a "magic" tent just outside the Ald'ruhn city gates. Through use of... um... clever lighting, the interior is deceptively spacious. It's not perfect, and I didn't spend long on it. It is designed purely to amuse, an
This mod from Nicholiathan is a quested house mod. I built it for my own use to combine the things I wanted in a house mod. Features of intrest include a working library. Place books "in" a lecturn container near the library shelves & they get sorted