This mod regenerates magick with the same formula used in Oblivion. It works from the selection of birthsign in the character creation. Also it works with an already started game. With this mod you will have a good reason to increase the willpower of
This Plug-in runs a script which adds 4% magicka per level to your magicka pool. It works basically like the fortify max magicka ability, but it is not build up on it to provide more accuracy. (fortify uses 10% steps) Therefore it has no buff icon.
Mage Friendly Daedra - allows mages to cast destructive spells on to daedra without the spell being reflected. All daedra and some dagoth creatures now have spell absorbtion instead of reflection. Less Annoying Bonewalkers - makes the bonewalker's
Smaller, less abrasive compass arrow. The 'arrow head' spins around the little circle. This is an attempt to make the compass arrow slimmer, less noticable, and less annoying.
I've found that, while playing Morrowind, I just didn't have enough magick to throw around. Without using a birthsign or a racial trait which provide that delicious fortify maximum magicka attribute, having any significant amount of magic becomes dif
This is a simple tweak affecting the enchantment on the Moon-and-Star ring in the main quest. All of the books in Morrowind mentioning Nerevar said that he went to a Dwemer enchanter to create a ring that would give him great powers of persuasion
How many times have you started a new game of Morrowind, only to think to yourself, "Oh crap, I have to build up my skill X to go along with my skill Y so I can get a 5x multiplier for Stat Z." If you're like us and hate planning this stuff out and j
This plugin intends to keep the game challenging for higher level player characters. For example atronarchs, ogrims, ogrim titans, dremora lords etc. always looked menacing, but never were a challenge for higher level characters. Now creatures lik