This mod adds magical lamps that give off colored light. This is both a modder's resource and a playable plugin. To create a mod based off this one, open the Construction Set and double-click on "Lamps of Oblivion Master.esm" and click "Set as Active
The new dungeon location is located in the marshlands NorthEast of Leyawiin, just look for the map marker. Although no Imperials remain there, it has new tenants. You may find that this old ruin is now more heavily guarded. The locals have been tryin
The goal of Unique Landscapes is to diversify the entire environment of Cyrodiil. From the mythic swamps of the Blackwood, to the soaring heights of Stendaar Valley. They are all unique, diverse, and thoroughly employ the skills and talents of the Un
Tomb of the Unknown Knight mod opens a deadly tomb under the Imperial City of a long forgotten Knight of Tamriel. It is quite an adventure to retrive the armour and takes time and skill. The enemies are truely challenging for even the most season
Bob's Armory: Oblivion by Mr. Dave This mod adds all new, original helmets, shields and weapons, which are scattered throughout the game via leveled lists. All items, except for one zweihander great sword, are placed into the leveled lists. The
After I created the Mongolian Horseman's bow I recieved some requests to change the textures to re-create Robin Hood's bow from the BBC series. I ended up reworking the mesh as well to make the topbottom more slender, and smaller than the Mongolian
I love to model bows for Oblivion. My last bow 'Doomshard' recieved some reviews that said it was a little over the top, and also some complaints about my still novice texturing skills. In this bow I wanted to create something that would be a repli