From the cliffs of the Abecean coast a terrifying wooden figure looms over the town of Anvil. Flame and smoke billow into the sky as it casts its deadly shadow over the land. Details ======= Its origins unknown, Wicker man is a monstrous sacri
Wilson Version - 1.3.2 We've all seen those companion mods which add the furry and fuzzy things as your little companion, but what about something about that's not so fuzzy and cuddly, or something that's just simply a bit goofy??? Look no furt
This mod creates a suit of incredible deadric armor, with an armor rating of 25 each, as well as a revised Mehrune's Razor that paralyzes for ten seconds on strike, but only uses one unit of enchantment energy. I've stowed the items in the Imperia
It has been a while since I last posted a MOD, but rest assured, I've been working on something bigger than last times. The orriginal idea was just to add some horses that can walk on water, but some fellow did the same thing so I dessided to
*==========================================* Elder Scrolls IV: Oblivion EnchantedArchMageRobeandHood - by Ogramirad and Drake the Dragon *==========================================* ############# # DESCRIPTION ############# This i
A. Did some changing to the levels in which certain armor will begin to appear in shops. And added the ones that could not be bought :) List goes as follows: Fur/Iron : Lvl 1 Leather/Steel : Lvl 2 Chainmail/Dwarven : Lvl 4 Mithril/Orcish : L
A. Reworked some numbers to make potions much more effective at lower levels. IE: A stronger magnitude with a lower time period. Maxed out stats yield potions restoring over 3000+ points. B. Added a few new App. Equipment (Morter & Pestles only at
This mod just adds a few undead outside Moss Rock Cavern. Just a couple of skeletons and zombies, that's all. Should work with any game as it was created using only the base game mater file in the cs.