Rabies is a Dire Wolf and he's desparately waiting for you at The Lady Doomstone for you since you told him to wait when the guards took you prisoner and sent you to the Imperial city to be tried and later convicted and imprisoned for a crime you did
Me and my brother tried, and tried so hard to remove the quest markers with so many different mods, but none of them worked for us, and is was way to complicated to install, so I created my perfect 'Working No Quest Markers' mod. This mod replaces al
This mod adds a complete Imperial City Miniature Model to the center of the Imperial Palace. The miniature city is highly detailed, and this causes framerate drops.
This is one of my early experiments with the new construction set, just when I got Oblivion, I already made mods in Morrowind, so I did know the basics. So I made a little village called Rutch, the name is inspired by the name Sutch, a village Bethes
I searched days and nights for a mod which would allow me to bet more gold on an arena match. I finaly found this mod, made by LFox. You can now bet the following amounts on an arena match. 25 50 100 250 500 1,000 2,500 5,000 10,000 15,0
=== MrPwner's Ambient Inn's V0.5 === Description: This small plugin tries to make various Inn's more pleasant by adding some ambient sound. The sound consists of Irish folk music and various people talking. The sound starts playing when you ent
Aspects of the Litter Classes (for Oblivion) by Kzinistzerg Only requires Oblivion, not Shivering Isles. However, this mod has only been tested on the latest official patch with Shivering Isles installed. This mod was made with The Elder Scr
=== MrPwner's Ambient Churches Rate and comment please! === === Description === With this mod enabled you can hear Gregorian chanting (monks singing in Latin) when you enter any of the churches in the normal towns (every town except Kvatch a
Name: Pinevale Version: 1.0 Date: 7/22/2008 Category: Buildings Author(s): Ruikuli Source: Description =========== This is a village high up in Jerral mountains west of Bruma with 6 houses and an inn. Every house (except the buyable house
(Mod Request) This adds the female version of Shady Sam, Shady Sara, to the waterfront, near the bloated float. She has a 100 lockpicks and accepts stolen goods, with a barter gold of 3000. The readme contains a fairly detailed way to do this on y