This mod makes restore health, magicka and fatigue potions to affect slower. I felt that it was too easy that potions restore instantly. Player made potions are not affected. This makes player made potions more useful. please give me constructive com
Needs OBSE v0011 or later from http://obse.silverlock.org/. Spell Potions adds the ability to use potions to create one use spells (scrolls that look like potions) with an alembic. When you activate an alembic it will give you the option to pi
Fixes the Mages Guild Alchemy chest script (MG19) to work with any ingredient added by any mod! No known conflicts except possibly with HrmnsOblivionScriptOptimizationv1.0.esp. Requires OBSE. Can be merged into your bashed patch. Soon to be included
A. Reworked some numbers to make potions much more effective at lower levels. IE: A stronger magnitude with a lower time period. Maxed out stats yield potions restoring over 3000+ points. B. Added a few new App. Equipment (Morter & Pestles only at
This mod from Tealpanda adds many new potions to Oblivion. All of the new potions could be created in-game, given a sufficient alchemy skill. There are two versions of most of the potions - the cheap random loot version is priced like a homemade p
This mod adds a small cave containing a garden full of poisonous plants and venomous creatures. The ingredients on both the plants and creatures should regenerate every few days. It should be useful for anyone who enjoys killing with poisons. The
=============== DESCRIPTION =============== This mod is: a) new bottles for potions: - black for poisons; - yellow for your "home made" potions; - white for alteration potions; - light green for illusion potions; - violet for mysticism p
Adds some new poisons to a barrel outside The Gilded Carafe in the IC. The barrel respawns and the poison might be overpowered for lower levels but the paralyzing poison in meant as a getaway strategy not as an easy kill strategy the paralyzing po