Adds back Morrowind style travel to Oblivion, including: Mage Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark and Recall *Guild Guides: Adds an NPC to each Mages Guild Chapter and the Arcane University, that will teleport you
Go to the Imperial City at the sewer exit gates. You know, the place where you fist stepped into the outside world after the tutorial. There should be a marker on the map. There are four people there. One guy, the indian looking guy named Viator A
I first saw pictures of this mod in one of Luchaires excellent retextures of gothic251's DarkUId DarN. Luchaire specified that the original link was broken and the mod's origin is unknown. After extensive Google searches, I was unable to find it as w
I made this mod to go with 28 Days and a bit 2- ZOMBIES- It adds a safe zone in cheydinhal between east gate and castle cheydinhal. the entrance is a bridge at the water near the east gate ( for some reason the zombies will not cross the bridge most
This mod is made to go with 28Days and a bit 2-ZOMBIES-( i did not make that mod, i simply made this mod to go with it) This mod adds a semi safe area behind the anvil mage's guild, that goes all the way behind the fighters guild and church. zombi
This is the 3rd in the series of 28Days extra mods. Skingrad Now has its own Zombie defense camps-Yes 2 camps instead of one- this time i've added 2 camps- one in the middle of skingrad at the east end of the valley, and #2 is at the statue in nor
28 Days extra- bravil readme This mod adds a safe house in bravil with a trapdoor that leads to the inner slayers Den complete with gaurds, a supplier, traps, and a training room. this mod is made to go with 28 days and a bit 2- zombies , which