NEW STREAMLINED VERSION, ALL BUGS FIXED, OPTIMIZED FASTER SCRIPTS AND LESS OF THEM, FAR EASIER INSTALLATION, NO AUTORUN OR AUTOMOVE PROBLEMS BE CAREFUL: This mod needs OBSE v0009a to work. OBSE (Oblivion Script Extender) is a software which e
This mod from mewantcookie does the same thing as Little Raven's Tribal Totems mod, just without any unwanted items. I didn't want to wait to see if Little Raven would fix it, so I did it myself. This will replace that mod if you have it, I named it
A real simple, personal tweak I've released to give Oblivion slightly more freedom. It removes the "Quest Item" tag on all Quest Items allowing the player to drop, sell, or otherwise treat Quest Items the same any other item. The items now have weigh
This mod is the Oblivion version of Shoujo’s Morrowind mod: Wound Effects & Penalties. Oblivion Wound Effects & Penalties (OWEP) makes it so that a player near death will fight less effectively than at full health by applying penalties as the Player'
This mod makes level-scaled rewards from quests be upgraded to their higher versions as you reach the level for those versions. The items, spells, and sigil stones you get as rewards for many quests in the game are scaled to your level. Some of t
The features for this modification are as follows: -Realistically Represented Archery -Realistic Damage from Bows (based on Marksmanship) -Bows of all types wear down quickly -Spells (most) travel at the speed of arrows The default sett
I thought it was unrealistic that merchants could tell whether or not something was stolen, so I went into the CS and made every merchant's responsibility 29, so they would by stolen stuff. Unfortunately, this creates two minor problems. 1. if
This is a small tweak which increases the power of the enchanted ingredients chest in the Arch-Mage's room. I've increased the amount returned when an ingredient is placed in the chest to 20, and I've made nirnroot acceptable, though it doesn't w
UPDATE: The quickstart version is fixed, and the non-quickstart version has been removed to be worked on. Within a few days I will post what should be the final version of this mod with the non-quickstart version re-included and all fixed up. Ver
This is a simple tweak that makes Vicente Valtieri an Imperial, so he'll have a deeper voice now. It also gives him the four vampiric powers (which were missing) and fighting him for too long will get you infected with Porphyric Hemophilia now. There