This tutorial will tell you how to move an object along a path and do other various functions (such as playing sounds with the object, rotating the object, etc.) These example files should be used
This \'tutorial\' shows how to fade characters (should be applicable to objects well) and then bring them back :) Open up the .scr file in Notepad(or your favourite text editor) and be sure to read
These example files should be used in conjuction with the Dynamic Light tutorial found here: http://www.ritualistic.com/games/ef2/editing/tutorial_dlights.shtml The script file inside also has some
These example files should be used in conjuction with the Sky Portal tutorial found here: http://www.ritualistic.com/games/ef2/editing/tutorial_skyboxes.shtml It goes over how to get a skybox
Ground Zero is a nighttime map laid out in an open area surrounded by mountains. Scattered around the map are large boulders and rocks that provide cover while trying to get across. Various weapons
Does this guy ever sleep? His first CTF map and it's a good one. VERY challenging. The screenshot was taken from where I spawned. The map is symmetrical and that big double-hammer thing in the middle
I downloaded this and loaded it up. I walked face first into the bridge door, and thought 'wtf, it doesnt open', i then used a phaser to determine it DID open, and i used it, voila, it came open. I
[quote]This map is based in a car with the players roughly the size of 10 cm height. You can run arround the whole car, and frag your enemys :D.[/quote] [quote]This is crusaders
A fantastic skin pack that I think is a must for those who like to be a bit more personal in choosing their looks in MP. This pack basically ports over a lot of the Starfleet characters from SP to
Tnem is a very simple deathmatch map which I would say to accomodate about 3-5 players. It\'s a decent map, there is some sense of architecture feeling, like some sort of warehouse. There were far