to \'peek\' over and gun down enemies. On the sides of the wall are two passages to get to the other side. The flags are put on a higher level than the playing field (again, kinda like voy2) with ladders to get up there. The map is very simplistic (which can be a good thing... sometimes..) and does not offer a variety of textures to try and break up the monotony. There are too many weapons/pickups for this size of a map.. it looks a little cluttered. There is also no evidence of much lighting (which aids the monotonous look). The starships floating above lend a Star Trek touch to the map; however, these seem to have been made into the focus of the map rather than an aid. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No
SWS Training is a pretty small CTF map. A high wall divides the two bases (kinda like Voy2, except no gap in the middle of the wall). Two towers on either side of the wall offer a chance for someone
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