Version 2 of this beautiful mod. Changes are: - Now camera moves like rome total war - Repowered troops - New formations - Rebalanced veicles - No movies - Resized transport - Resized
Tokakeke has let loose version 3.0 of this modification, here's what's changed, from the Readme: [quote]- Fixed Venator and V-Wings (Virago/Moldy Crow are buggy, not going to put in right now) *
A nice Realism mod, Atican has adjusted scales of spacecraft to be more canon. Here's some more info, from the Readme: [quote]This mod has adjusted the original, stock scales of all ships (except
Here's a new mod by asadex, and his changes, listed in the Readme: [quote]-All infantry reduced to realistic size Now buildings too are in scale! -changed speed -changed ranged z factor -All
Viceman's released a newer version of his Tie Advanced mod, here's a list of changes from the Readme: [quote]Squadron size decreased from 8 to 6 units. Skirmish support added, unit available at
This is the second patch for Pirates At War 2.0, and adresses balancing issues. Here\'s a few notes made by dookie23: [quote]Instead just one captial fighting alone I made a squaderon of different
Just a few new updates in this uniquely-named mod by Tokakeke, here they are, from the Readme: [quote] - New effects for lasers (Thanks Adonnay!) - Virago and Moldy Crow should be unlocked -
Aliver has released an update to his EAW Addon Mod, here's what's new in this version: [quote]-Most units have been balanced now, still not 100% satisfied, will continue balancing every version
As he says in the Readme, this is a complete collection of all of the mods Archipelo has made, as well as updates spc0.2 and spc0.3. Here\'s more detail of what\'s contained in the
In this mod by ViceMan, a TIE Advanced squadron has become a buildable unit. Here's his take on it: [quote]I was inspired to make this after seeing the previous TIE advanced mod and set out to add