This space map is created primarily for those playign the Alliance 2.3x mod. It features some interesting prop choices however it's layout does not cater much towards gameplay. Most of the props are
Yet another map in Corusca_Fire\'s series of Kuat Campaigns. This urban map comes with an excellent back story that can perfectly sets up the map for the player. This map is well laid out and
Two maps, one campaign. One map in the blackness of space, the other in the blackness of night. Space: Good for the rebels, lots of stuff to blow up. It doesn\'t do anything except allow for large
[quote]This is only a preview in a one map form, but it has custom props in with IG_11\'s prop pack. Again this is a One Map Mod, nothing about gameplay is changed, no new units, nothing like that.
There have been some submissions in the past that have tweaked the lighting to create a dawn/dusk/night effect. Of most, I have fond memories. This is AGuyWithQuestions\' second map submission, and
Newport is one of few spaceport cities on the desolate Alzoc III, making it a prime target for the Empire\'s invasion of the mineral-rich planet. Rebel planetary energy shields have made traditional
It\'s sort of like running a gauntlet. Except there is no pain to inflict from outside the gauntlet, you can avoid it with air units, and at the end there is only more pain. So it\'s really nothing
So this map reminds me of the Kashyyyk level from Battlefront 2. It\'s a good thing. NOTE: The dynamics of this map change significantly without [file=\"108855\"]Clone Wars Mod 3.0[/file]. And
It just makes me want to go swimming. And kill, kill, kill. But the serene beauty of this oasis is captured very well by Corusca_Fire. I very quickly read the description and looked at the pictures
First off, I\'ve missed you Corusca_Fire. Especially after playing this map. I really like the idea of this map in GC. I think most of the GC maps don\'t offer enough entrenchment for the defending