entertaining. Ground maps are always marred by gameplay factors, since many people feel that this is EaW's weak point, but you can still have some nice maps. The author has tried his best in order to make a map that makes you think about the way that you use your units and attack the enemy, so hopefully this will overcome any flaws in the default gameplay. [quote] (JUST SO WE ARE CLEAR, I [b]FORGOT TO[/b] UPLOAD THE MAP WITH REINFORCEMENT POINTS. THIS ONE NOW HAS SPAWN MARKERS AND LANDING ZONES. Now: this map is set in Abregado-Rae, and is part of the giant port city mentioned in the planet's description. It is somewhat empty in some areas to allow movement of bigger vehicles which may just be a hindrence since they cant go very far. There are four Turbolaser towers at the only bridge, which is a main chokepoint. whoever controls these basically controls who crosses over the bridge. Since the Rebels are closer to the bridge, they only have two turbolaser towers and some build pads. The Empire, who's base is farther away, has much heavier defenses to compensate. There is a chunk of the map missing but it isn't noticeable since nothing important is over there and shouldn't bother anybody. (If the water shows up default blue, i DID put a skydome in, but when I test play it, it doesn't show. If that is the case for you, I'm not sure what is wrong) This is also my first upload to Filefront.[/quote]
And already, we have a version two of this map. The author apparently forgot to include some reinforcement points on the original version, so this version of the map might be a little bit more
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