in skirmish * land skirmish pop cap increased * higher starting credit amounts allowed * hyperspace capable K-wings for space battles removed * level 5 Liberator and Mediator carry K-wings * some models are improved (death_clones, better textures, light maps, new effects etc.) * frigates are slighly better against capital ships * capital ships\' tractor beams adjusted * Z95 Headhunter with \'sensor ping\' ability added for space skirmish * after reaching tech level 3, Acclamator and Venator carry TIEs instead of CW era fighters * ...dozens of less important changes and improvements
[NEW UNITS IN V5] * K-Wing for land battles * Assault Frigate Mk.I * Tyrant Missile Cruiser * Lancer Frigate * Scimitar Assault Bomber [MAJOR CHANGES] * the AI is able to build new units
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