A mod that gives the Empire Intergalactic Nuclear Missiles, only buildable at The Maw. The Nukes use the self-destruct ability to destroy everything on the map. Also adds the ability to bombard a
This mod seems to basically give several ships (Acclamators, Nebulon Bs, and Mon Cals) the Hypervelocity gun. Now apparently we can drive ships around with mounted superweapons. If it sounds
This is the first map by yet another new Mapper Called TSALIENSTSALIENS It is a huge map intended for 2v2 or 1v1 and has many secrets in it, Hostile mines, a Hutt base, and even Holo
This mod basicly takes Rogue_Cruiser's Acclamator II mod and changes it to what the Acclamator II-Class should be like. I have read the comments that people leave about this mod, so I improved it
This is my first mod I've submitted to this site. It's a fairly simple mod, which adds six new missile types to the game. These missiles have some very cool effects you may recognise. The readme will
This mod brings the scale (and look) of the space ships and space projectiles closer to the source material. 1.5 rescales almost all space units and space GC maps as well as fixing some rescale
Realistic Land Battles v0.90 Table of Contents *Infantry groups with a massive number of 144 or 72 per squad *Vehicles with double units per group and more health to balance with the 144 per
This is the same as the last except it has an ion cannon but no missile launcher. Hope you enjoy, srry if it took so long, it never said i uploaded it! Oh well here it is.
Rafmod final, little mods with a lot of tweaks : bodies stay, new conquest campain, new galaxy, Alderande is back, no sabotage and corruption, allied AI option, more units, massive battles ... This
This mod is for FoC, and may work on Eaw, i didn't test it on eaw though. Ok to the mod, this mod adds the Acclamator Assault Ship II into the game, it was basically an improved version of the