features. That said, the Star Wars models pretty much ruin the feel of the mod, but it's understandable considering it's just one person working on it. Still, if it interests you, give the mod a download and leave some constructive criticism for the author. [quote]I've loved Invader ZIM since I was a child. I've also loved starwars since I was a child. So I decided to work on a mod combining the two together. As many other modders realize sometimes its just to much for one person, and it will come to a complete halt if I don' find a reason to continue. This is kind of a 0.4 release. It is playable, but right now it only works by copying the Data in the Invader ZIM mod folder and pasteing it over the original data in FOC Data folder, so I suggest you back up your orginal data. Also install the font files from the font invader folder and add the two font files to c:windowsfonts and you'll be all set. Changes included so-far: Lots of text changes Added new begining sequence music Changed font to irken font(provided) Changed turbo-lasers to shoot purple projectiles New force corrupt thats more Irken Rebellion - changed to resisty Moncalamari Cruiser - Vort Destroyer A-wing - Vort fighter Luke Skywalker - Dib Ackbar - Resisty leader Empire - changed to Irken Empire At-st - Megadoomer (has cloaking ability) BobaFett - Tak (has cloaking ability and force corrupt) Emperor - The Almighty Tallest Darth Vader - SizzLorr! TieFighter - Shuvver TieIntercepter - Spittle Runner Tie Scout - Triangular Escape Pod[/quote]
FILE AUTHOR: ra43chris Invader Zim fans certainly have something to look forward to. This mod is just a code base, it seems, but it has the potential to be a very nice mod with some new models and
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