and used them for the auto-resolve health (also effects starbases). This means major nerfs to pirates in auto (the numbers added up as less then default). Fighters have had their total hitpoints plus full sheild strength (where applicable) used. This means that the A-Wing has a combined sheild & hull strength of 90, and with 5 finghters in a squadron, total autoresolve strength = 450. Weapons do not effect these values, though I will experiment with it in the future, probably after I\'ve done the ground units. Oh, almost forgot, I have not changed ground units auto-resolve yet.
A unique mod by Sandy Warnstaff, here\'s what he had to say about it: Basicly, I took the tactical health of all the non-fighter ships (frigates, cap ships) and the sheild strength (minus half),
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