You will need your serial # to use this. Previously registered/activated but lost your serial #? No problem type in your email address at this site: http://www.stardock.com/support.asp. Here is what is new in Galactic Civilizations II 1.4 over 1
Galactic Civilizations II v1.2 change log User Interface enhancements, new combat system, modding UI, example mod, and tons more! 6/15/2006 12:45:47 PM + A bunch of new UI enhancements. This would take too long to describe but it should
Stardock has issued an updated patch for Galactic Civilizations II: Dread Lords, allowing French players to update their game to v1.2. As before, the update adds user interface enhancements, new combat system, modding UI, example mod, and tons more.
Here is what is new in Galactic Civilizations v1.11 over 1.1: New AI option - allow AI to use more CPU. Not used yet but will be in future builds. Civ homeworlds are set when loading a saved game. AI (some of them) less reactionary to influen
v1.1 BETA Change-Log New Option: No tech Trading. Players can prevent any tech trading by anyone. New Option: Blind Exploration. Players can now start out not knowing where the other civilizations are located. New Option: Disable Minor races.
The detailed list of changes: What's new in v1.1 over 1.0X: NEW FEATURE: You can select a planet on the main map and then use Z and X keys to cycle through your planets NEW SCREEN: The Fleet Manager. Players can now easily manage multiple fle