This patch corrects the problems with the medic, also the medic infection got improved a little bit! Also a lot of small fixes and fine tuning. Coprinus and Cypripedium attack / effects changed. A new huge map is also available! II_BACKALLEY!
This patch corrects the problems with the medic, also the medic infection got improved a little bit! Also a lot of small fixes and fine tuning. Coprinus and Cypripedium attack / effects changed. A new huge map is also available! II_BACKALLEY!
5 accurate crosshairs by me (FOR DEATHMATCH ONLY, contains four screenshots of the crosshair in use). P - positive use N - negative use Dot - P: the most accurate crosshair, best for sniping with the 357. and med-ranged crossbow. N: not for smg,
- Added duration field to the time before next release is allowed to make it longer - Fixed a crash when trying to drop a weapon whilst not holding one - Finally fixed execution camera crash - Added a delay of 3 seconds between radio messages - S
- Added duration field to the time before next release is allowed to make it longer - Fixed a crash when trying to drop a weapon whilst not holding one - Finally fixed execution camera crash - Added a delay of 3 seconds between radio messages - S
Here is Bluestrike's singleplayer campaign for Half-Life 2 called Awakening. This campaign consists of a intro and 5 playable levels and it takes a average player a hour to complete. Let me take this oppurtunity to thank all the people who cont
We've arrived at version 1.1.0, bringing along two new maps and a bunch of fixes. Some of the changes: - Added zm_minerinconvenience - Added zm_warehouse - Fixed invisible model bug (again) - Fixed object carrying lag - Fixed ZM Game In
This map is based on the Prison map from the Half-Life 2 singleplayer. I’ve made the map with extended sewers which takes you from one corner of the map to the other. The watch towers have a mountable machine gun which is controllable by the player.