I made this map as a remake of my very first map, because I had some spare time and wanted to see it improved from the UT2004 version. It is a close range, little map great for 2-4 players. Its a deathmatch map. If you've got any comments or sugg
DM - Alcatraz Public Beta my first map. First off you may need a hefty machine to run this map well - hopefully I will be able to optimize it enough to run better on slower machines. There are still some compile errors I need to sort out. Hope
VTF Viewer (as name tells) is a tool for viewing Source Engine format texture files. Program allows you to view whole folder full of VTF's and other image files as a collection of thumbnails. You can view all mip levels of VTF files as well as read t
This public beta mod is a conversion of Half-Life 2 into a multiplayer arcade style racing game (ala Mario Kart, Wacky wheels, etc) using the airboats from single player. What's new: - Powerup system - Jump powerup - Nitro powerup - Shockwave
Version 6c - 29 January 2005 * Fixed VGUI crashes * Fixed Crossbow crash * Made the 357 camera switchable online * Added support for multiple info_player_starts * Added garry_sv_max_props * Added garry_sv_max_ragdolls * Added garry_sv_max_effects * A
Weapon HUD names are changed to their REAL names Damaged increased for some weapons (Since I found the normal ones too weak) MP7 now holds 40 rounds instead of 45 and 320 max ammo Pulse-Rifle holds 50 rounds and 200 max ammo Shotgun now holds 8
This patch will upgrade your Half-Life 2: Substance V0.41 Full Install adding 3 new single player levels and revising the shotgun, strider & colt 357 skins. Be sure to get the full install!
This is a Half-Life 2 Lycan Trooper Skin. To Install: For Multi Player: half-life 2/deathmatchhl2/mp/materials/modelscombine_soldier For Single Player: half-life2/hl2/materials/models/combine_soldier By: Fury_161
This is a model of Gordon for Half-Life 2 Deathmatch. This model is intended to be used as a replacement for the standard player model, it contains LOTS of animations, but the current HL2 DM code does not use any of them (except jump for some reas