Following the petitions from our community, a patch has been issued with the following changes, be sure to update dedicated servers out there! Clients no need to install it: * Fully compatible with beta 2.5 clients * Back to old notoriety system,
This is only supposed to be a better version of gmod 9.4 John's mod 4.0 Hl2 deathmatch and counter strike source needed to play. Gmod 10 not needed. John's mod 4.0 Hl2 deathmatch and counter strike source needed to play. Gmod 10 not needed. John's mo
REQUIREMENTS: - Half-Life 2: Deathmatch - Any Orange Box (OB) Game --- You will need to purchase, download, and install an Orange Box-based game, otherwise you will not be able to launch the mod at all. Some popular games on Steam that use this
The Full Version of The "Haunted House" Mod I have made! I hope you enjoy it! It took me a while. If you find a bug will you please put it on the mod's comment page. This Mod Is Dead thanks to people complaining all the time, I'm just keeping the dow
REQUIREMENTS: - Half-Life 2: Deathmatch --- If you own an nVidia graphics card, you can get HL2DM for free by clicking here. --- If you own an ATi graphics card, you can get HL2DM for free by clicking here. - Any Orange Box (OB) Game --- You w
After being quiet for 4 months, we finally release version 1.34, which was first planned to be released about 2 weeks after 1.33 came out. This Update brings a lot of fixes and additions plus some new maps, Including oc_starlight, which is actually
The Intern's Story part 1, self installer. The intern's Story is a Cthulhu Mythos mod for Half Life 2. This file will install the mod into your Sourcemods directory. My dearest ‘D’, To begin with and to make your heart glad: I am to be employed a
GoldenEye: Source Beta v3.1 Changelog - Server Changes Added: cvar ge_gameplay_mode 0: Same GamePlay as match before 1: Random GamePlay from gameplaycycle.txt 2: Ordered GamePlay from gameplaycycle.txt Added: cvar ge_gp_cyclefile whic
GoldenEye: Source Beta v3.1 Changelog - Server Changes Added: cvar ge_gameplay_mode 0: Same GamePlay as match before 1: Random GamePlay from gameplaycycle.txt 2: Ordered GamePlay from gameplaycycle.txt Added: cvar ge_gp_cyclefile whic