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[DS]: Half-Life Server
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[DS]: CS:S GunGame v34 Server
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[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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Half Life 2
Garry's Mod
Half-Life 2 Garry\'s Mod Client


Half-Life 2 Garry\'s Mod Client

Добавил: The DSystem
2009-08-22 22:08:00
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awful. It’s all patched now and I’ve added a few cool things to stop you all bitching at me.[/quote] Due v9.0.2 has not been added on HL2files.com, the change log of v9.0.3 & v9.0.2 will be listed below: [b]Version 9.0.3 - 7th November 2005[/b] [*] [ADD] gm_hideandseek by Greg Hughes aka \"fayte\" and \"MrSteak63\" [*] [ADD] Added \"cfg/lua.txt\" to configure Lua [*] [FIX] Crash when NPC shoots Jeep [*] [FIX] Crash when anything happens [*] [FIX] Crash when hiding GUI text [*] [FIX] MrSteak\'s AWFUL scripting in gm_longsight [*] [FIX] Misc single player crashes [*] [LUA] Fixed GModQuad_Hide [*] [LUA] SWEPs with missing scripts no longer spawn [b]Version 9.0.2 - 6th November 2005[/b] [*] [FIX] Easy Weld crash [*] [FIX] Easy Axis crash [*] [FIX] Server hosting crash bug [*] [FIX] NPC Spawning is always allowed in single player [*] [FIX] Unable to load from the main menu bug [*] [FIX] Corrupt save bug after using duplicator [*] [FIX] Statued ragdolls are a bit more stable [*] [FIX] Lua memory leak [*] ADD] gm_freeze gamemode by Jon Sully aka \"Jonny\" [*] [FIX] Updated fortwar map (g33k) [*] [FIX] Added new weapons to fortwars (g33k) [*] [FIX] Added buy system to fortwars (g33k) [*] [FIX] Disabled auto switch in all build gamemodes (g33k) [*] [LUA] Removed io/os library [*] [LUA] Added loadlib library [*] [LUA] _EntSetParent( , ) [*] [LUA] _EntGetParent( ) [*] [LUA] _IsDedicatedServer( ) [*] [LUA] GmodRect/GModText indexes can now be over 128 (~32000 max) [*] [LUA] GmodRect/GModText doesn\'t draw when followed ent isn\'t in PVS [*] [LUA] _GModQuad_Start( ) [*] [LUA] _GModQuad_SetVector( , ) [*] [LUA] _GModQuad_Hide( , , , ) [*] [LUA] _GModQuad_HideAll( ) [*] [LUA] _GModQuad_SetTimings( , , , ) [*] [LUA] _GModQuad_Send( , ) [*] [LUA] _GModQuad_SendAnimate( , , , ) [*] [LUA] _EntGetName( ) [*] [LUA] _EntSetName( , ) [*] [LUA] eventPlayerUseEntity( playerid, entity ) [*] [LUA] Added lifetype class defs to defines.lua [*] [LUA] _SetDefaultRelationship( , , ) [*] [LUA] _TraceSetCollisionGroup( ) [*] [LUA] Added masks to defines.lua [*] [LUA] _TraceSetMask( ) [*] [LUA] _file.Exists( ) [*] [LUA] _file.Read( ) [*] [LUA] _file.Write( , ) [*] [LUA] _file.CreateDir( ) [*] [LUA] _file.Find( ) [*] [LUA] _file.Delete( ) [*] [LUA] _file.Rename( , ) [*] [LUA] Error messages are now actually useful [*] [LUA] _TraceAttack( , , , ) [*] [LUA] 8, 9 and 0 can be used with PlayerOption now (assuming default cam binds) [*] [LUA] _EntSetMaxHealth( , ) [*] [LUA] _EntGetMaxHealth( ).
On 7th November, 2005. Garry\'s mod v9.0.3 has been released, while on 6 November v9.0.2 was released. But garry said that v9.0.2 was very awful. [quote]Ok, finally. Jesus yesterday’s update was
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