map name for dm_powerhouse [/i] [*][b]Converted to HL2MP SDK:[/b] [i]-Player models are now animated -Players hold weapons properly -Less bandwidth usage -Predicted weapons -Paint gun works online[/i] [*][b]Spawn menu now replaces all other menus[/b] [i]-Spawn menu now has a scrollbar -Context menus for each tool mode -Frees up right click for the tools[/i] [*][b]Added secondary fire modes:[/b] [i]-Weld modes - clears any welds you're currently doing -Face poser - sets the face to random -Eye poser - makes the eyes look at you -Duplicator - right copies, left paste -Ignite mode - extinguishes flames -Paint mode - paint fast -Colour mode - reset color/mode/fx -Statue mode - undo statue mode -Material mode - reset material to normal -Slider mode - makes the rail align with the shot face[/i] [*][b]New Additions [/b] [i]-Elastic Mode - a rope that acts like bungee rope -Physics Properties - change friction/bounce/density -Nail Gun - works just like a real nail gun -Statue - turn ragdolls into statues -Export to Hammer - export your prop positions to your map in Hammer -Scoreboard Avatars - Work in progress -Faceposer menu - adjust each flex in a face using sliders -Bloom & Bloom menu - change bloom settings via sliders -DoF menu - adjust the depth of field -Ability to change rope width and type -Friction changes on some weld modes -Unlimited levels of undo -Sprite gun -Emitter gun -Material Screen Overlay[/i] [*][b]Other Changes [/b] [i]-Rope mode and Rigid Rope are now both under Rope Mode -Fixed sliding constraint snapping to axis[/i] [*][b]Useful Console Commands [/b] [i]-cl_noavatars [0|1] - turn off downloading of avatars -sv_godmode [0|1] - godmode on for all players -gm_sv_clientlimit_[] - (server) limit each client to creating x amount of each -gm_sv_serverlimit_[] - (server) limit the server to x amount of each item[/i]
[b][u]CHANGE LOG V8[/u][/b] [i] -Fixed limits being applied to singleplayer -Increased default ragdoll per-player limit to 2 -Fixed axis context panel having the wrong label -Fixed wrong
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