With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
The Swarm Buzzer is a fast, highly mobile Swarm variant. Typically found in groups, they swoop down upon their prey, both gouging the victim with their tusks and injecting it with a disorienting poison from its stinger mouth attack. Battlefield resea
These animations show some simple work with faceposer to get a character to say some lines. I've improved at this a bit since this was recorded. The lines are voiced by one Matthew Pate... and no, they have nothing to do with this film. They're rando
This video walkthrough follows Durand as he wanders around the HQ. I wanted to see how everything looked in full video when captured with FRAPS, and I figured it would be a good way to show off the location a bit more as well.
The warehouse, once a place of boxes - now a place of terror! I'll have to try to work that line into the promotional material for the film somehow. This video uses a different technique to the subway one, just basic path_tracks and the camera rotati
This video takes you down into the subway, a scary place at the best of times. I haven't put any music with the video so that the ambient sounds that I've been experimenting with come to the forefront. This video uses a func_tracktrain to move the ca
The trailer for The Last. It gives some idea what the film is like and the basic storyline (man gets in way over his head by not paying more attention to the job application form) while hopefully not giving away too much! The trailer features mus
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par