Modular Combat v1.09 is a compilation of bug fixes that have occurred since the v1.04. Enjoy! Bugfixes * Monsters now have no color * Minions are colored blue * Minions and Lasers are now saved from friendly fire * Man Hacks
6.21.2008 Changelog - Included installation instructions for our new-comers, WELCOME! :] - Fixed addcontents, what an idiot, I had lost coast unchecked....could have caused possible issues with those who dont have it installed, so sorry fol
Modular Combat is a Half-Life 2: Deathmatch modification. Log into the combat computer, BoSS, and select your HEV Mark VI suit configuration. Kill other players or monsters (or both) to gain experience and upgrade points, which you can use to purchas
New vehicle physics scripts. They improve handling response time compared to the 1.0 demo build. They work only server side so they must be placed on the server to take effect.
A quick update for you guys! Adds more w_models for ammo boxes etc. Also some other cosmetic stuff, its coming together little by little brothers! Check the changelog for more details! 6.18.2008 Changelog - Added startup video for sheeeets
Modular Combat is finally here! After some heavy beta testing (special thanks to the c3 clan), an official server has been put up and the files are ready to go! Game features: * Persistent character and account data! * Exciting new gam
Critical Update, fixes texture issues, fixes, improves and updates models, also includes model that somehow I didn't include with initial upload. Audio updates, addons, etc. Check the description for more information, I apologize for such a quick pat
JB 0.4.1 ---------------------------------------------------- - Chaingun accuracy 7 - 15 degrees - Teams auto balanced on new round - Person that averted execution named in announcement - Points for a kill based on difference between scorer and