With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par