comments: Because I've yet to figure the objectives/cyberspace stuff and it seems kind of confusing to me maybe im just stupid or something. I decided to make a map with deathmatch qualities, I thought just plain deathmatch would still be fun in Dys
-Fixed several crash bugs in server and in client -Bumping into a stationary team mate will push them a bit (this is to prevent people blocking spawn doors as heavies) -Added voicecomms spam protection -Added support for mp_autoteambalance (on
-Fixed several crash bugs in server and in client -Bumping into a stationary team mate will push them a bit (this is to prevent people blocking spawn doors as heavies) -Added voicecomms spam protection -Added support for mp_autoteambalance (on
In this video you can see what cyberspace looks like, how players actually move around in cyberspace, and a few of the things that they can do while in cyberspace, such as opening doors or shutting down security for their teamates back in the real wo
This is a 10 min interview with Fuzzy, Teddy and Termi from Team Dystopia. They came with modDB to the recent Free Play conference in Melbourne, Australia. Basically this interview is just them letting everyone know what the mod is about and what
Dystopia is an upcoming Half-Life 2 total conversion. This 1 minute purely in game video shows off our special flavour of cyberpunk action. We're confident that after watching the video you'll have a good idea of what Dystopia is all about. It includes fo