Installation. You don't need the older versions to be able to run the mod. Its recommended that you will only download this if you are planned to run a server, if not. Then download the Full Client File. [b]What's new in Beta 1.61?[/b] ------------------------ [b]WEAPONS[/b] [i][*] Added Gauss ('Modified' Tau Cannon) to weapons for jumping and pushing players [*] Added Alyx Gun to Weapons [*] Added OICW to Weapons [*] Zoom added to OICW [*] Added spiral tracer for OICW Airburst [*] Added Sniper Rifle to Weapons [*] Sniper rifle has two levels of zoom (fov 20, fov 5) [*] Sniper rifle instant-hit penetrates walls (12 units thick), props and players (up to 6) [*] Sniper rifle inaccurate and recoils when not zoomed in [*] Crowbar and stunstick now use the same refire time, range, and damage settings [*] Frag grenade glow/trails are now team colored [*] SLAM laser now team colored [*] SLAM detonates when the owner switches teams[/i] [b]TURRETS[/b] [i][*] Turrets easier to knock over and slightly less powerful [*] Turrets no longer loop alarm sound effects [*] Turrets no longer use tracers causing phantom tracers through walls[/i] [b]RUNES[/b] [i][*] Haste rune removed, replaced by Cloak rune [*] Cloak texture visibility based on the player’s speed [*] Cloak texture replicates similar effect on older versions of DirectX [*] Changed runes to droppable/hold-until-death [*] Runes respawn at their origin after 30 second timeout [*] All Rune sounds are now broadcast globally [*] Reduced shield powerup values [*] Reduced drain powerup values [*] Reduced regen powerup values[/i] [b]HUD[/b] [i][*] Entire HUD is now team colored [*] HUD flag and award indicators slide out and animate when changing states [*] Award icons added for Assist, Capture, Return and Defend [*] Added +1, +2 and +5 icons over the player’s head when they get a bonus [*] Added HUD Radar for domination/oneflag showing flag carrier's location [*] Improved scoreboard with added assists column [*] Added new icon for warmup and requireready [*] Timer bar displayed during warmup [*] HUD Ready status now indicated by new icon [*] Added timeleft HUD display[/i] [b]SOURCETV[/b] [i] [*] SourceTV director now properly broadcasts and prioritizes CTF events [*] SourceTV now uses a random fixed camera when nothing is going on [*] SourceTV now delays the server map change until the broadcast is finished [*] SourceTV should prefer players who are fighting enemies to players who are grouped with teammates [*] SourceTV chat no longer cuts off the last character [*] SourceTV cameraman enabled[/i] [b]SPECTATOR[/b] [i][*] Spectators can no longer spray, use the flashlight or issue any other impulse commands [*] Spectators can no longer use weapons or pick them up [*] Added hud_specnames (default: 1) shows the name of multiple players when in spectator mode[/i] [b]NEW CVARS[/b] [i][*] Added client option to display the name of the flag carrier on the HUD (hud_showcarrier) [*] Added client option to play a sound when you register a hit on another player (hud_hitsound) [*] Added ability to force fair models for a match (ctf_matchmode 1) [*] Added ctf_forcemelee cvar to force flag carrier to use only melee weapons and gravity gun [*] Added dropweapon command which drops your active weapon with some reserve ammo if available [*] Added dropbattery command[/i] [b]REMOVALS[/b] [i][*] Removed voteyes/voteno, ctfmapvote, ctfgamemodevote commands (MANI) [*] Removed ctf_capturestrike, ctf_stopwatch game modes [*] Removed all sound spam messages from console [*] Removed ctfmapvote and ctfgamemodevote[/i] [b]MISC UPDATES[/b] [i][*] Players no longer spawn with the SMG [*] Combine team's gravity gun is now blue [*] Fixed combine ball from killing you when firing while running [*] Footsteps are the same for both teams and use material sound effects [*] Player model uses proper sequence when changing weapons during a jump (no more ref pos) [*] Map now fully resets after warmup including all props [*] CTF Warmup no longer subtracts from mp_timelimit [*] Fixed changeTeam +1 score bug when changing team via model [*] Ladders no longer trap observers/dead players [*] Fixed protect allowing you to protect yourself [*] Fixed assist allowing you to assist yourself [*] Players are now forced to join a team when autoteambalance is on [*] Jointeam no longer gives an extra frag in certain cases [*] Arena mode gives you the new CTF weapons [*] Location entities optimizations [*] Keyboard configuration GUI updated with new items [*] Health/suit charger models now show the correct amount of juice remaining [*] Fixed server.cfg executing prior to loading the first map [*] Added sound to indicate round start after warmup [*] Maps with no rebel/combine flags should now force ctf_domination 1 [*] Cannot steal the flag through the floor when flag is on the floor above the player [*] Added headshot capability with rebel/combine headshot obituary icons [*] Fixed 'has joined the game' message appearing during the players initial spawn only [*] Can pick up weapons dropped by players even if mp_weaponstay is on [*] Periodic award for domination flag carrier (2 points every 30 seconds) [*] Radio commands are now localized to your steam-selected language [*] Translation layer added: Spanish[/i]
Once again a new version has been released of HL2: Capture The Flag! With in this version allot of changes! Check out the Change Log below. And for those who may wonder, this is the Server
- File Name:
- hl2ctf161_server.zip
- File Size:
- 139.82 MB
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- 5
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