each map, so that the mission objectives and hints can be reviewed when a map is restarted from the autosave. Added an autosave to the hub when returning from single missions. Players can now rely on the this save to return to the game between sessions. Minor gameplay improvements to Compound, Inferno, Italy, Piranesi, Tides, Battleship, Spirits, Thunder and Stratocorp. Minor efficiencies added to all scripts. Removed option to limit player to 10 weapons (caused problems in several maps including the mission hub due to weapons stripped not being deducted from the player total, so that weapons could be lost but new ones could not be picked up). Replaced option for vector crosshair with a simple fixed crosshair without a reticle. Removed Combine health increase from “Extreme†difficulty setting to make this option more playable. This setting works well when combined with the easier in-game skill options, so that enemies can be killed quickly, but are aggressive and very accurate. Includes fixes from 3.01 patch (Aztec fix). Added a big icon for the new Steam library window.
This file is the 3.02 patch for the unpatched 3.0 version of CSS SCI FI 3: Hardwired. Here is a summary of the most notable changes: Mission briefing now appears after the first autosave of
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